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Urio – Power of Leviathans

Power of Leviathans tasked with creating the Leviathans and overseeing the conveyance of souls into the Pathogem afterlives. Friendly and playful, remembered for his creative heart. Loved working with his Enforcers Aeil and Kaelio. Treated Leviathan-making as both duty and art, experimenting constantly until his final works became masterpieces. Killed with all Powers by Andrew Christmas in 000, destined for rebirth in Aelveyris.

The Stalker Leviathan – Altruistic Damnation

Pale wyrm with six padded arms, bald and faceless body, albino-red eyes. A patient, silent predator: quick, clever, but animalistic. It devastates populations while leaving cities intact, creating ghost towns. At cycle’s end it tried to evade Leere but was quickly crushed.

The Robot – Others’ Salvation

Mech-like Leviathan with projected light “hair,” resembling a spectral machine. Created for Kaelio, Enforcer of Urio, as a controlled Leviathan. Normally dormant, but in battle unleashes overwhelming ballistic force. Its clashes with Rift Beast erased whole cities to bedrock. At cycle’s end, powered down and given to Leere.

Fear’s Leviathan – Selfish Damnation

Massive armored worm, embodiment of rage and hate. Brainless, it rages endlessly, guarding Stitches’ vault. Once turned a lush island into a barren desert; its roars echo constantly across the land. Fought Leere longer than some, but still destroyed with ease.

The Wooden Doll – Prideful Damnation

True form: a small wooden doll, friendly and affectionate but cursed to burn everything it touches. Wyrm form: colossal fire serpent with tendrils of flame.
It often runs to hug explorers, harming them unintentionally. At the end, it even greeted Leere with love before being destroyed.

Avalanche – Self Salvation

A colossal frost-plated beast, like a mountain come alive. Normally calm and still, but catastrophic when provoked. Once broke free of BSCC captivity, flattening it entirely. Its size forced even Leere to strain when consuming it.

HuMaN – Shameful Damnation

Decayed humanoid whose flesh falls away; obsessively wanders to replace it. Likely wyrm form is a rotting serpent. Leaves grotesque trails of discarded flesh but causes little direct destruction. First Leviathan hunted by Leere, taken stealthily while distracted.

The Dragon Guard – Naïve Damnation

Classic four-legged dragon with wings; face replaced by geometric markings. Zealous guardian of an Inter-Real Pathway Generator in R2, defending to the death against all intruders. When Leere came, it fought loyally and lasted longer than most, earning respect.

Comedy – Ideas Salvation

Black wendigo-like body with a comedy mask-face. Heralded by unsettling laughter before it appears. Hunts by mocking and playing with prey, amplifying fear before striking. Even Leere struggled to find it in the dark.

Black Thunder – Rejection Damnation

Monochrome flying dinosaur. Pure hostility with no nuance. Its endless aggression makes it one of, if not the most feared Leviathan. Lasted longest against Leere, possibly wounding it, provoking Leere’s rare hostility.

War – Inaction Damnation

Appears as a general on horseback tethered to an army of souls. Those who withheld action in life are forced into battle under its command. At the cycle’s end, it released its horde and accepted death in combat, satisfied as a soldier.

Rift Beast – Action Salvation

Fleshy mass hiding in pocket dimensions. Strikes through rifts, ambushing prey from impossible angles. Controlled by Aeil, Enforcer of Urio. At cycle’s end, powered down and surrendered to Leere.

The Puddle – Sadistic Damnation

A vast black-red lake, sometimes forming a dragon head from liquid. Souls drown forever inside, still present in its depths. Stationary hazard; avoid swimming. At cycle’s end, Leere simply drank it.

Salenis – Perfectionist Damnation

Rainbow dragon, embodying perfection in form. Animalistic, mostly calm. In Aelveyris, trails of Pathogem light flow behind its movements. Resisted Leere with moderate strength, eventually subdued.

Eye God – Intent Salvation

A colossal rose-head with a vast central eye; its iris could hold a person. Calm and benevolent, one of the few Leviathans that teach. Communicates via telepathy. Accepted Leere peacefully at cycle’s end.

The Old Land – Stagnation Damnation

Continent-sized Leviathan carried on massive tentacles, each with its own biome. Sleeps so often it is mistaken for dead land. Movement causes massive upheaval as collateral. Likely asleep when consumed by Leere.

sIx – Absolute Damnation

Giant purple stone golem, sableye-like, with mirrored sixes in its eyes. Silent guardian of R4’s forest, allied with The Tulwulf. Revealed the truth of three missing Pathogems. Friendly to the end, accepted its fate when Leere came.

Mimicry – Speech Salvation

Flesh-kite stretched on spiked legs, dangling mimic-forms on umbilical cords. Intelligent, conversational, values dialogue. Hunts by sealing cities and imitating within. At the end, tried to mimic Leere as mockery, but was consumed quickly.

Garukhmahn the Dark Jester – Deceit Damnation

Colossal stag with a black body filled with drifting colored clouds. Antlers stretch into the clouds, decorated in swirling ornaments. Only ever seen at a distance; may itself be a projection. True nature unknown.

The Veil Mother – Weaver of Life

Massive tree rooted in F1, with a tree-woman at its heart. Weaves the fabric of The Veil, communicative and respected. Interacted with The Tulwulf, oversaw Sether’s re-coronation. Passes before Dusk.

The World Father – Creator of Worlds

Enormous treant-like titan. Oversees the Artists who create and sustain worlds. A steady sustainer more than a direct shaper. Presumed to pass before Dusk.

The False / Iconoclast Leviathan – Stitches’ Leviathan

A malformed, spiked segmented tube, flickering between half-formed Wyrm and True states. Always in pain, overheating, irrational. Hunts sinners in Skelvar’s oceans. Considered a mockery of Leviathans rather than a true one. Fate uncertain: either melted before Dusk or dragged into it.

The Arglaic

We all share One Soul, that soul is The Arglaic.
The Arglaic connects us, we all share this gift to create and grow. Every being along the hierarchy of life shares this one soul. This does mean all "Bad" people and "Good" people share the soul as well.
There's not much to add here, this is base level Sekter143 lore. We all are each other someday, so be kind to one another, as this is the same as being kind to yourself.

We all share The Arglaic…*

Hypercain

A double edge sword of a drug.

Hypercain can in most instances, enhance ones understanding of the greater existence. such as revealing truths about existence. For Example:
- Andrew Christmas use leading to the realization of a 43rd Power.
- Byts' consistent use leading to the vast majority of documentation we have.
- The vast majority of cartographers often are 'inspired' by Hypercain use.

However, If a True Power uses it (Original 42), their powers are nerfed / nullified. leading to the horrific events of '000 / The Sekter143 Incident'.
Others are also affected and usually impaired to some degree similar to most realities versions of a smoked herb. It is also important to note, Hypercain is also seen enhancing in some select cases, such as with Andrew Christmas during '000'.
Hypercain is a rare occurrence in realities, 'R0 - Primary Argen home (H)' is known to sustain some growth with the majority of current Hypercain being grown in Void Citys under specific conditions. If you are looking for Hypercain realities, the markings from the official BytSigned method is added last:
- H = Growing naturally;
- h = Grown artificially;
- -H or -h = no longer growing

The Tulwulf mostly remark Hypercain as a mostly controlled substance, being destroyed where found and growing purer versions themselves to limit unprepared users whilst also using it in a processional capacity.
The Byt Signed Cartographer Council officially consider it a Banned Substance and will destroy patches and detain users (Provided within BSCC jurisdiction *(Mostly)).